The video game industry has long ignored players with limited mobility. As a result, gamers with limited mobility would either hack together hodgepodge tools and homemade controllers or had to spend a lot of money on a custom controller just to be able to play. For most, gaming was impossible. As the brand committed to empowering everyone to achieve more, Microsoft designed the first controller for gamers with limited mobility. Our objective was to shine a light on how the Xbox Adaptive Controller enhances their gaming experience and empowers them to compete in new ways.
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The ad features several children with limited mobility sharing their experiences and love for video games. We are introduced to Owen, a young boy with Escobar syndrome, who has undergone numerous surgeries. Despite his challenges, he finds joy and connection through gaming. The Xbox Adaptive Controller is showcased, enabling children like Owen to play freely with friends. Emotional scenes include Owen interacting with his family, playing games with peers, and using the adaptive controller. Parents express concerns about how their child is perceived, yet highlight the joy inclusivity brings. The ad ends with a powerful message, "When everybody plays, we all win," emphasizing the importance of accessibility and empowerment in gaming.
Corporate Vice President of Brand, Advertising and Research